I'm a Senior Texture & Lookdev Artist and Environment Generalist TD with over 7 years of experience in the VFX industry. My passion lies in crafting believable surfaces and cinematic environments that help tell compelling visual stories. I've had the opportunity to contribute to major productions like Murderbot, The Creator, Ted, What If...?, Vikings: Valhalla, Guillermo del Toro’s Pinocchio, and CHUPA, working with global studios such as DNEG, Framestore, MPC (Mr. X), and Method Studios. My core strengths include texture painting, procedural workflows, and shader development using tools like Mari, Substance Painter, Maya, Houdini, Katana, and ZBrush. As an artist, I take pride in owning hero assets, collaborating across departments, and mentoring junior artists. I constantly strive to evolve, learn new techniques, and push the quality of each project I touch—while staying grounded in production needs and creative intent.