Here’s my submission for the monthly challenge hosted by the 3D Texture Artist group.
The model was provided; I focused on achieving a semi-metallic matte finish with a soft CG touch—balancing stylized realism and clean readability to make the console feel both functional and cinematic.
I wanted to push surface variation through subtle wear, playful UI colors, and a slightly dusty industrial look, while keeping it visually cohesive.
Theme: Retro Sci-fi Console
Would love to hear your thoughts!